Animus Moderators (
animusmods) wrote in
animus_ooc2012-11-01 12:21 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Event: Trick or Treat; End
As November dawns, everyone participating in the event who had previously died will black out and awaken in their beds at 8AM having returned to their normal states. This does not count as a death. Anyone who died on October 31st will wake up on the first with no ill effects.
Anyone who participated in and survived the Halloween event will find the original form of their costume at the foot of their beds, along with the following note:
Anyone who participated in and died during the Halloween event will find something from home (it can't be a weapon or ammunition), along with the following note:
Additionally, new floors have been added to the Tower.
Floor Forty-Eight: This floor is a graveyard, and as a result the walls and ceiling simulate the outdoors, though if you attempt to walk into the horizon or fly upward you will eventually hit them. There are some open graves, some anonymous mausoleums, some gravestones knocked over or worn beyond legibility... But there are also many headstones that you can read. There is one grave for every character who has disappeared from the Tower. Attempting to dig up the graves will reveal empty coffins.
Floor Forty-Seven: This floor is filled with countless thin curtains and sheets. As you walk through the floor, you'll get the feeling there's something standing just behind them. Maybe you'll see a hint of movement or the faint outline of a hand or a face. As long as you don't pull the curtain or sheet back and look, nothing will be there. If you do look, however, there will be one of the more powerful monsters waiting for you.
Floor Forty-Six: This room is pitch black, and the staircase often vanishes, dropping you into the room. If you are dropped inside it, you'll end up at the very edge of the room and will have to make your way back. There will be countless whispers, footsteps, and shouts, the feeling of things brushing past you or touching the back of your head, and a general feeling of paranoia that grows stronger the longer you remain on this floor.
At the edge of the room, when you are dropped inside, is a flashlight. Written and glowing--the only thing easily visible in the room--is "DONT TURN IT ON". If you do turn the flashlight on, you will be consumed by countless monsters. If you don't turn the flashlight on and return to the staircase, you can escape unharmed.
Floor Forty-Five: This room is a large observatory--the walls are entirely made of glass, and thus you can look outside. Of course, being in the clouds at this height, there's not a lot visible. Occasionally faceless, dead-looking humanoids will crawl on the outsides of the window. Sometimes they'll follow you as best they can. They are unable to get in.
Floor Forty-Four: This room doesn't appear to have anything in it, simply being blank steel walls, ceiling, and floor. It might be a good place to take a break from all the running around and fighting monsters--especially because no monsters will enter this floor. Stay on the floor for too long, though, and you'll realize something's wrong. All the angles feel off, and everything connects wrong. Bring tools to measure and you'll find impossible 180 degree angles and perfectly level floors that a balls and marbles will roll in wide circles on nonetheless. The longer you remain on this floor the more painful it is to stay there and the more frantic you'll get to try and force it to make sense, until eventually you want to claw your own eyes out just to stop having to see it. Someone else will have to pull you out of this room if you're here too long.
Anyone who participated in and survived the Halloween event will find the original form of their costume at the foot of their beds, along with the following note:
You win! Here's a prize for your victory! Clap clap clap for you!
♥Ruana
Anyone who participated in and died during the Halloween event will find something from home (it can't be a weapon or ammunition), along with the following note:
Awww, too bad. But you tried hard and did a lot of work anyway, so here's a consolation prize!
♥Ruana
Additionally, new floors have been added to the Tower.
Floor Forty-Eight: This floor is a graveyard, and as a result the walls and ceiling simulate the outdoors, though if you attempt to walk into the horizon or fly upward you will eventually hit them. There are some open graves, some anonymous mausoleums, some gravestones knocked over or worn beyond legibility... But there are also many headstones that you can read. There is one grave for every character who has disappeared from the Tower. Attempting to dig up the graves will reveal empty coffins.
Floor Forty-Seven: This floor is filled with countless thin curtains and sheets. As you walk through the floor, you'll get the feeling there's something standing just behind them. Maybe you'll see a hint of movement or the faint outline of a hand or a face. As long as you don't pull the curtain or sheet back and look, nothing will be there. If you do look, however, there will be one of the more powerful monsters waiting for you.
Floor Forty-Six: This room is pitch black, and the staircase often vanishes, dropping you into the room. If you are dropped inside it, you'll end up at the very edge of the room and will have to make your way back. There will be countless whispers, footsteps, and shouts, the feeling of things brushing past you or touching the back of your head, and a general feeling of paranoia that grows stronger the longer you remain on this floor.
At the edge of the room, when you are dropped inside, is a flashlight. Written and glowing--the only thing easily visible in the room--is "DONT TURN IT ON". If you do turn the flashlight on, you will be consumed by countless monsters. If you don't turn the flashlight on and return to the staircase, you can escape unharmed.
Floor Forty-Five: This room is a large observatory--the walls are entirely made of glass, and thus you can look outside. Of course, being in the clouds at this height, there's not a lot visible. Occasionally faceless, dead-looking humanoids will crawl on the outsides of the window. Sometimes they'll follow you as best they can. They are unable to get in.
Floor Forty-Four: This room doesn't appear to have anything in it, simply being blank steel walls, ceiling, and floor. It might be a good place to take a break from all the running around and fighting monsters--especially because no monsters will enter this floor. Stay on the floor for too long, though, and you'll realize something's wrong. All the angles feel off, and everything connects wrong. Bring tools to measure and you'll find impossible 180 degree angles and perfectly level floors that a balls and marbles will roll in wide circles on nonetheless. The longer you remain on this floor the more painful it is to stay there and the more frantic you'll get to try and force it to make sense, until eventually you want to claw your own eyes out just to stop having to see it. Someone else will have to pull you out of this room if you're here too long.
QUESTIONS
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
or well, sent him on spy!dog missionsI mean, would it be possible for him to regain him as a pet? :|ano subject
no subject
no subject
no subject
I ask as I know there used to be another Saber once upon a time and need to know how to have my Saber react to it.
no subject
no subject
no subject
no subject
no subject
no subject