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animus_ooc2012-04-13 05:40 am
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Mod Announcement: New Floors, New Job, Death Count
To celebrate Friday the 13th, there are new floors in the Tower!
Floor Thirty-Eight: This floor, much like floor four, is a lounge. There are large, oversized chairs, sofas, and beanbags scattered throughout, and the walls are all made of glass--perfect to look out and see your surroundings. The fog is far below, but the clouds are close now, perhaps one or two floors above where you stand right now.
Floor Thirty-Seven: This floor is pitch black--even those who should be able to see in such conditions won't be able to see anything. Of course, you can hear things: breathing things, clawing things, dripping things. To step off of the staircase and out onto this floor is to invite injury--you will not escape unharmed, and if you do not return quickly to the staircase, you will be killed by the things that lurk in the dark.
Floor Thirty-Six: Flight and/or supernatural powers do not work on this floor. The staircase begins to fall apart; you'll need to jump over missing steps and avoid unexpected bumps, but eventually you will be led back inside, where an empty floor awaits you with the more standard spiral staircase in the center, the Tower's spine returned to it.
Floor Thirty-Five: Flight and/or supernatural powers do not work on this floor. There's a lake on this floating island, though it's devoid of life. A quick look will show why--there's no bottom to the lake, and the water is an inexblicable column going endlessly downward. Anyone who attempts to swim more than a few feet down into the lake will be sucked in and downward, and even the best swimmer will eventually be hurled out of the column of water and thrown to their death before they ever even see a hint of the ground.
Floor Thirty-Four: Flight and/or supernatural powers do not work on this floor. Still outside on the outer winding path, this floating island is a long, narrow strip of land. There's nothing on it, though hopefully a monster doesn't chase you onto it. Speaking of stepping onto it, the closer to the end you get, the more you want to jump off--and there's nothing waiting for you below but death. A strong will can resist this urge, or someone else can bring you back, as the effect seems to only strike the first person who steps out onto it.
Floor Thirty-Three: Flight and/or supernatural powers do not work on this floor. Farther up and still outside on the winding outer path of the Tower is another wide empty floating island. It looks like a field, and in fact it is--this is farmland. If you'd like to try and grow something, go ahead; there's a small shed with a few half-rusted tools and some seeds. Just don't stray too close to the edges of the island and fall, and remember it will be hard to escape the monsters if they're blocking the way back to the staircase.
Floor Thirty-Two: Flight and/or supernatural powers do not work on this floor. This floor is still outside--in fact, it's not really a floor at all, it's a small floating island. There's a small fairly normal-looking (if you're a human from Earth) forest containing regular Earth animals on the island, as well as berries and mushrooms. If you're sick of the cafeteria food and don't want to chance the restaurant, maybe you can hunt or gather something here. Just be careful you know what you're putting in your mouth; it could be poisonous.
Floor Thirty-One: Flight and/or supernatural powers do not work on this floor. This isn't really a floor, though, so much as where the endlessly winding staircase seems to end--which is odd, of course, as the dormitory is still high above. The floor here is cobblestone, and there are no walls--if you explore to the edge, you'll see the staircase continues along the outside of the Tower. Be careful not to fall as you climb.
Floor Thirty: This room is large and empty, and the staircase has a nasty habit of falling out from under you in this room, depositing you on the floor. This wouldn't be a problem except it's always nighttime on this floor--and thus the monsters are always out in this room and always at their most dangerous. They won't notice a character who remains on the staircase, but if you take so much as one step off...
Floor Twenty-Nine: This floor is a garden--there's a twisting hedge maze in the center with intricately styled plants spread outward from there; it's really quite a nice place for a picnic. The problem is the staircase deposits you in the center of the maze--if you can't fly, you need to traverse it to get to the rest of the floor, as the maze cannot be cut through, and if you are stuck in the floor at night, the plants will begin to devour you.
Floor Twenty-Eight: This room is filled with musical instruments of all shapes and sizes--the centerpiece is a massive, grand organ, but there are instruments from all worlds here. They have a tendency to play all on their own at times, but that's really just a minor issue.
Floor Twenty-Seven: A sprawling high-tech laboratory fills this floor; if one were to compare it to modern day technology this laboratory would surpass it by centuries at least, although there are tools from various time periods scattered throughout for anyone who might want to experiment. There are giant tubes filled with strange liquid, thousands of bottles of various chemicals, observation areas and quarantine rooms--it's a researcher's dream, as long as you don't mix the wrong things or mess with something you don't understand.
Floor Twenty-Six: This floor is a morgue. It contains all the standard trappings of one, from autopsy tools to walls lined with cold chambers. There are bodies in some of them, if you care to look, but there aren't any you'll recognize. Careful, though; sometimes monsters like to wait for someone to peek inside, and the latches have a terrible habit of locking you in if you get yanked inside.
There is also one new job to go along with these floors; maybe you'd like to sign your character up?
Third, there is now a Character Death Repercussions page. This page only comes into effect when your character dies for a seventh time. If this happens, please go to that page and follow the instructions before you bring your character back, as there will be additional effects that we will have to explain to you.
And now, a pony.

Floor Thirty-Eight: This floor, much like floor four, is a lounge. There are large, oversized chairs, sofas, and beanbags scattered throughout, and the walls are all made of glass--perfect to look out and see your surroundings. The fog is far below, but the clouds are close now, perhaps one or two floors above where you stand right now.
Floor Thirty-Seven: This floor is pitch black--even those who should be able to see in such conditions won't be able to see anything. Of course, you can hear things: breathing things, clawing things, dripping things. To step off of the staircase and out onto this floor is to invite injury--you will not escape unharmed, and if you do not return quickly to the staircase, you will be killed by the things that lurk in the dark.
Floor Thirty-Six: Flight and/or supernatural powers do not work on this floor. The staircase begins to fall apart; you'll need to jump over missing steps and avoid unexpected bumps, but eventually you will be led back inside, where an empty floor awaits you with the more standard spiral staircase in the center, the Tower's spine returned to it.
Floor Thirty-Five: Flight and/or supernatural powers do not work on this floor. There's a lake on this floating island, though it's devoid of life. A quick look will show why--there's no bottom to the lake, and the water is an inexblicable column going endlessly downward. Anyone who attempts to swim more than a few feet down into the lake will be sucked in and downward, and even the best swimmer will eventually be hurled out of the column of water and thrown to their death before they ever even see a hint of the ground.
Floor Thirty-Four: Flight and/or supernatural powers do not work on this floor. Still outside on the outer winding path, this floating island is a long, narrow strip of land. There's nothing on it, though hopefully a monster doesn't chase you onto it. Speaking of stepping onto it, the closer to the end you get, the more you want to jump off--and there's nothing waiting for you below but death. A strong will can resist this urge, or someone else can bring you back, as the effect seems to only strike the first person who steps out onto it.
Floor Thirty-Three: Flight and/or supernatural powers do not work on this floor. Farther up and still outside on the winding outer path of the Tower is another wide empty floating island. It looks like a field, and in fact it is--this is farmland. If you'd like to try and grow something, go ahead; there's a small shed with a few half-rusted tools and some seeds. Just don't stray too close to the edges of the island and fall, and remember it will be hard to escape the monsters if they're blocking the way back to the staircase.
Floor Thirty-Two: Flight and/or supernatural powers do not work on this floor. This floor is still outside--in fact, it's not really a floor at all, it's a small floating island. There's a small fairly normal-looking (if you're a human from Earth) forest containing regular Earth animals on the island, as well as berries and mushrooms. If you're sick of the cafeteria food and don't want to chance the restaurant, maybe you can hunt or gather something here. Just be careful you know what you're putting in your mouth; it could be poisonous.
Floor Thirty-One: Flight and/or supernatural powers do not work on this floor. This isn't really a floor, though, so much as where the endlessly winding staircase seems to end--which is odd, of course, as the dormitory is still high above. The floor here is cobblestone, and there are no walls--if you explore to the edge, you'll see the staircase continues along the outside of the Tower. Be careful not to fall as you climb.
Floor Thirty: This room is large and empty, and the staircase has a nasty habit of falling out from under you in this room, depositing you on the floor. This wouldn't be a problem except it's always nighttime on this floor--and thus the monsters are always out in this room and always at their most dangerous. They won't notice a character who remains on the staircase, but if you take so much as one step off...
Floor Twenty-Nine: This floor is a garden--there's a twisting hedge maze in the center with intricately styled plants spread outward from there; it's really quite a nice place for a picnic. The problem is the staircase deposits you in the center of the maze--if you can't fly, you need to traverse it to get to the rest of the floor, as the maze cannot be cut through, and if you are stuck in the floor at night, the plants will begin to devour you.
Floor Twenty-Eight: This room is filled with musical instruments of all shapes and sizes--the centerpiece is a massive, grand organ, but there are instruments from all worlds here. They have a tendency to play all on their own at times, but that's really just a minor issue.
Floor Twenty-Seven: A sprawling high-tech laboratory fills this floor; if one were to compare it to modern day technology this laboratory would surpass it by centuries at least, although there are tools from various time periods scattered throughout for anyone who might want to experiment. There are giant tubes filled with strange liquid, thousands of bottles of various chemicals, observation areas and quarantine rooms--it's a researcher's dream, as long as you don't mix the wrong things or mess with something you don't understand.
Floor Twenty-Six: This floor is a morgue. It contains all the standard trappings of one, from autopsy tools to walls lined with cold chambers. There are bodies in some of them, if you care to look, but there aren't any you'll recognize. Careful, though; sometimes monsters like to wait for someone to peek inside, and the latches have a terrible habit of locking you in if you get yanked inside.
There is also one new job to go along with these floors; maybe you'd like to sign your character up?
Third, there is now a Character Death Repercussions page. This page only comes into effect when your character dies for a seventh time. If this happens, please go to that page and follow the instructions before you bring your character back, as there will be additional effects that we will have to explain to you.
And now, a pony.
