animusmods: (Default)
Animus Moderators ([personal profile] animusmods) wrote in [community profile] animus_ooc2014-02-19 11:44 pm
Entry tags:

Event: Heel; Part Two

On February 20th, a change happens in the labyrinth. Black numbers will appear on the white bracelets of the hunters.

As of midnight on the 20th, Prey will find that the abilities granted to them by their bracelets have become twice as strong. Hunters will also have access to abilities of this nature, though theirs are not as powerful as those possessed by prey characters.

Asch the Bloody [personal profile] bloodyashes has the number 0783 on his bracelet. His power will not be immediately obvious, but when he is looking directly at someone, any wound he inflicts on himself will be inflicted upon that person. For example, if he happens to be watching someone in a struggle for their life and cuts off his foot, that person will likely stumble and be killed by someone else. The obvious downside to this power is that he has to hurt himself to hurt others; less immediately obvious is that if he wants to use the power to kill someone on the spot, he will also die.
Capell [personal profile] regenleif has the number 0692 on his bracelet. He will find that he has wolf-like senses of sight, hearing, and smell, and that he can transform into a wolf in order to use claws and sharp sharp sharp teeth to tear into his victims. However, the more he uses the senses and turns into a wolf, the more difficult it will be for him to retain his grip on his humanity, and using it too heavily could leave him stuck as nothing more than a standard wolf.
Claudia Hortensia [personal profile] sicharia has the number 0219 on her bracelet. She has the power to absorb kinetic energy by touching anything that can move, and can channel that energy into almost any form. However, using more than she has absorbed causes her to use her own kinetic energy, and it cannot be regained; if she uses her powers too much she will find that she is unable to move and thus unable to absorb more energy.
Ken Amada [personal profile] miseris_socios has the number 0018 on his bracelet. He has the power to shrink down to the size of a hamster at will, and to expand himself back to full size at will. On the one hand, he can get into small spots and sneak up on people more easily. On the other... someone could step on him. He will not be able to exit the labyrinth using this power.
Kirei Kotomine [personal profile] god_damned has the number 0041 on his bracelet. His lips are poison - kissing someone else on the lips would be a literal kiss of death; kissing any other part of their body, their clothing, or a weapon would be as if it had been touched by acid. However, biting his own lip or putting his lips together too often could result in poisoning himself.
Lancer [personal profile] puppy_lancer has the number 1291 on his bracelet. He has been given the power to turn back time for things and people he has direct contact with - for example, when holding onto someone's arm, he could regress them back in age to a time before they learned their skills or until they are too young to fight back, or when touching a weapon he could return it to its state before it had been forged. However, for every year he takes away from a person or object, he gains one himself. (This will not affect the labyrinth walls, though.)
Minato Arisato [personal profile] evokingfool has the number 0387 on his bracelet. He can drain the "fight" out of anyone by making eye contact with them - the longer he looks into their eyes, the more pacifistic they will find themselves becoming. However, the longer he looks into their eyes, the worse his vision becomes. If someone finds themselves wholly unwilling to resist, he will find himself completely and utterly blind.
Mitchell Dominic [personal profile] idkworldruler has the number 0099 on his bracelet. He will begin hearing voices - three different ones, claiming to be deities of fire, water, and wind - and can speak back to them in his mind. While he himself will not be able to use the powers of these "gods," he can make contracts with them in order to convince them to perform acts relating to their domains for him; the more powerful the act, the more he will have to promise in return. A strong blast of wind would perhaps cost him a fingernail, violently torn out; piercing winds that could cause someone to bleed, on the other hand, might cost a hand or an entire arm, depending on how many he was attacking or how long he wanted it to last. Anything the deities take will not heal and if he asks for too great a favor they will respond by taking his life.
Quark [personal profile] averytinyparticle has the number 1266 on his bracelet. He will have the power to create whips of shadow, one in each hand; these whips can grow or shrink at will and can be used to ensnare victims or to move himself around by catching them on something and pulling himself over to them. However, the more he uses them, the darker his irises will become; when they become pitch-black, he will be consumed by shadows.
Ryoji Mochizuki [personal profile] notsogrimreaper has the number 1313 on his bracelet. When he looks at the wrist that does not have the bracelet on it, he will see "13:00" inked into his skin; touching someone on the forehead who has been dead for less than 13 minutes will bring them back to life, and they will be compelled to listen to his direct commands. However, when they begin breathing, the number on his wrist will start to tick down with each passing second, 12:59 to 12:58 and so on. The only way to stop the ticking is to kill the person brought back to life; if he has brought back more than one person to life, they must all be killed to stop the clock. If the number on his wrist reaches 00:00, he and everyone he has brought back to life will immediately die.
Sephiroth [personal profile] neverbeamemory has the number 0025 on his bracelet. His skull is now abnormally thick; blows to the head will not even phase him, while headbutting others will knock the wind out of them at the very least and could kill them by collapsing their ribs and lungs at the very most. However, his skull being heavier makes it difficult for him to raise his head and will be a major pain in the neck.
Urotsuki [personal profile] chainsawn has the number 1295 on her bracelet. She has the ability to induce insanity with a touch; however, this doesn't just induce insanity in her victim, but also in herself. This insanity may manifest itself in hearing disembodied voices, in seeing hallucinations, or in both at once, and will last for three minutes at a time.
Veronica Madaraki [personal profile] stitchedupbodyguard has the number 0084 on her bracelet. She has the power to vanish from sight at will, but will feel as though she must return to visibility after 10 seconds or else something terrible will happen. If she stays invisible for 11, 12, 13, or 14 seconds, she will be fine except for an increased feeling of paranoia; however, if she hits 15 seconds, she will not only be unable to return to visibility, but will also be unable to move or speak.
Zelos [personal profile] cursedchosen has the number 0915 on his bracelet. He has been given the power to manipulate air currents; however, the longer he uses it the more difficult it is for him to breathe. If he doesn't take a break between uses or attempts to manipulate too much air at once, he runs the risk of suffocating himself.

As the bracelets of the hunters change, sections of labyrinth wall will open up to reveal screens. These screens will be adjacent to every character present in the labyrinth, both hunter and prey, and positioned in a way that all characters will be able to see what is happening on the screens.

It's a brief moment of watching a nondescript wall of the labyrinth before a tangled, sewn-up heap of limbs is dropped unceremoniously onto the floor in view of the feed. As the creature shifts, it becomes apparent that it is Jason, in all of his unglamoured glory. A retrieval unit's face appears superimposed on the left-hand side of the screen, its face as emotionless as ever. In lieu of speakers, the announcement seems to come from every direction as the retrieval unit speaks. The camera remains focused on Jason as the announcement goes out.
"You have all been provided with a unique opportunity. Any hunter that is able to complete the assigned task will automatically win the game, and any prey that is able to complete the task will be allowed to withdraw from the game without penalty. Hunters have been granted additional abilities to aid in completing this task. Prey have been augmented for the same reason.

Kill him. You will be rewarded."

The screens close back up. If the labyrinth walls are examined, they do not turn up any evidence of having had screens in them.

There are still nutrition bars and water bottles scattered throughout the maze, though they are sparse.

Also starting at midnight on the 20th, chipped-collar units will begin circulating around the Tower in greater numbers. Any character not participating in the event who passes by a chipped unit in a somewhat inconspicuous place -- usually away from any walls -- will be addressed quietly.

If they give the chipped unit their attention, they will be informed that they can help the people involved in Ruana's game. Expressing interest in this prospect will lead the unit to tell them to come to the hidden floor on the evening of the 20th. If a character does not know how to access the hidden floor, they will be told the way.

Chipped-collar units will continue to spread this information among characters not involved in the event until nighttime on the 20th, when the meeting on the secret floor will be conducted with Aria and the chipped units.

To sign up for Aria's rescue mission, please reply to this subthread. Only one character per player may be signed up, barring extenuating IC circumstances (for example, two characters of one player both having their closest CR in the labyrinth).

Despite all these developments, the administrator of the game seems to be almost completely absent from its proceedings thus far...
sawthelockdown: (↔ can you stop what will be?)


[personal profile] sawthelockdown 2014-02-20 05:08 am (UTC)(link)
Player name: Delphi
Character name: [AU1] Asako Minegishi ([personal profile] sawthelockdown)
IC Reasoning: Fuck the admins.

... Seriously, that's it. That's her reasoning, right there.
notayoungkitten: (♖ at least we tried)

[personal profile] notayoungkitten 2014-02-20 05:11 am (UTC)(link)
Player name: Nin
Character name: [AU3] Revolver Ocelot ([personal profile] notayoungkitten)
IC Reasoning: Though she knows that Jason isn't the main reason that she is in the tower, she has been in the tower for over a year now and has gotten restless. She wants to be free, and she has wanted to kill one of the administrators for months now.

If she can't take credit for the killing on her own she'll happily help one or more of the hunters kill him and anyone else that stands in their way.
keepscalm: (121❦why are frailer spies)

[personal profile] keepscalm 2014-02-20 05:15 am (UTC)(link)
Player name: Cee
Character name: [OU] England ([personal profile] keepscalm)
IC Reasoning: Sealand and Zelda, two of England's closest bits of CR, are both in the labyrinth, as is Tetra, one of his honorary citizens.

Plus he's still like super pissed about when he had to go through the rat maze and I fully admit to being a sucker for thematic parallels.
thirtybits: (Default)

[personal profile] thirtybits 2014-02-20 05:19 am (UTC)(link)
Player name: Kelsey
Character name: [OU] Judas Iscariot ([personal profile] thirtybits)
IC Reasoning: Claudia is very important to him, he tried to tell her not to go in from the start, he wants to try to protect and help her. Also, rising up against oppressors? That's his thing man
silencetoreason: (Jeanne)

[personal profile] silencetoreason 2014-02-20 05:21 am (UTC)(link)
Player name: Naya
Character name: [OU] France ([personal profile] silencetoreason)
IC Reasoning: His castmate (Sealand) and his saint (Ruler) are both in there, two of his closest bits of CR. He also cares for Zelda, and likes adorable Tetra and Wriggle even though he's spoken to them less HE DOESN'T WANT THE LITTLE ONES TO DIE OKAY. Sob. And he teams up with England when he needs to, so there's that.
gradosfinest: (o.o...)


[personal profile] gradosfinest 2014-02-20 05:25 am (UTC)(link)
Player name: Digi
Character name: [OU] Amelia ([personal profile] gradosfinest)
IC Reasoning: She's been itching for a chance to do something, anything to either Jason or Ruana. And after being thrown into the incinerator last time Ruana played a game, the chance to derail things is simply too good to pass up.

The other big one is that she's somewhat desperate for the chance to actually protect people, so a chance to protect them from Ruana of all people is more than worth whatever risk it brings her.

also she's kind of hoping Jason survives long enough for her to take a swing or three at him, it's not all noble and knightly
attheclocktower: (pic#6518056)


[personal profile] attheclocktower 2014-02-20 05:28 am (UTC)(link)
Player name: Gorse
Character name: [OU] Xion ([personal profile] attheclocktower)
IC Reasoning: One of her close CR, Asch, is down in the labyrinth (and she isn't going to realize he's probably going to go kamikaze on Jason), and a few people she's friends/friendly aquiantences with are down there (Zelda, Minato, Veronica, etc.)

Also she was told to sit out the last time this happened and she refuses to sit out again.
Edited 2014-02-20 05:43 (UTC)
imperialsun: (Emotion - Cards of Fate)

[personal profile] imperialsun 2014-02-20 05:35 am (UTC)(link)
Player name: Pixle
Character name: [OU] Naoya Toudou ([personal profile] imperialsun)
IC Reasoning: Naoya has close CR in the labyrinth (Ryoji Minato, Ken, Zelda...). He's a protagonist and rescuing others is pretty much second nature to him. He remembers the last time the maze happened as well...
warriorscribe: (Don't ever leave)


[personal profile] warriorscribe 2014-02-20 05:36 am (UTC)(link)
Player name: Cherry
Character name: [AU1] Enoch ([personal profile] warriorscribe)
IC Reasoning: He is worried for Zelda and her group, as well as the children that are in the game - his very first break-in involvement, Infighting, was spurred by the fact that there were children involved, after all. (and in canon he has jumped into a tornado and hell itself for the sake of a child (or childlike soul)) Other close CR in the Labyrinth include Lancer, Ryoji, and Urotsuki(whom he feels protective towards).

But there is ample reason to prioritize someone else with similar any motivation, as he has CR likely to try to stop him and can easily overpower him. Also he could simply be delayed by the void at any time - consider his priority much lower than the reasoning suggests, I guess is the thing.
Edited (Sorry for the edit spam. Unlcear wording abounds!) 2014-02-20 05:57 (UTC)
glassceiling: (Default)

[personal profile] glassceiling 2014-02-20 06:24 am (UTC)(link)
Player name: lotus-genie
Character name: [AU9] Assassin ([personal profile] glassceiling)
IC Reasoning: Assassin's partner and closest friend Claudia is a hunter in the labyrinth. She wants to go and rescue Claudia before Claudia has to kill an innocent person, or get killed by someone else.
ambassadorasshat: (we need more SAMs)

[personal profile] ambassadorasshat 2014-02-20 08:38 am (UTC)(link)
Player name: Daimon
Character name: [AU1] Luke fon Fabre ([personal profile] ambassadorasshat)
IC Reasoning: Two of his somewhat-close CR are in the labyrinth--Asch and Sheena, and as soon as he noticed Sheena in there, he'd likely try to get in there anyway. Idiot Hero Mode activate!
justabignobody: (♘ Walking between the shadows)

[personal profile] justabignobody 2014-02-20 09:31 am (UTC)(link)
Player name: Icey
Character name: [OU] Riku ([personal profile] justabignobody)
IC Reasoning: Riku has CR with some people (Zelda, Tetra) in the labyrinth, and acquainted with some others (Asch, Minato, Ryoji). Furthermore, if Xion is taking part in the rescue mission, he will definitely want to stay close by to make sure she stays reasonably safe.
undroppedeaves: (Default)

[personal profile] undroppedeaves 2014-02-20 10:09 am (UTC)(link)
Player name: Katy
Character name: [OU] Samwise Gamzee ([personal profile] undroppedeaves)
IC Reasoning: Tetra and Quark might not count as close CR but they are amongst his closest and they are kids and he wants to save them, also no one should be forced to kill each other. End of.
slightlyoblivious: (the journey relentless)


[personal profile] slightlyoblivious 2014-02-20 02:49 pm (UTC)(link)
Player name: Jen
Character name: [OU] Yukiko Amagi ([personal profile] slightlyoblivious)
IC Reasoning: Ryoji is probably her closest CR, and he's in the maze (as well as some of her other CR, like Lancer, Ken and Minato - you could probably count Veronica and Urotsuki as CR, though it's not as close). She also really, really dislikes Jason, seeing as he's put her through hell a time or two.

...but really, it's about saving Ryoji. Also, let's be real, she also hates the fact that Tetra and Sealand are 'prey' - killing kids doesn't sit well with her. (See: everything in P4 surrounding Nanako Dojima.)
Edited 2014-02-20 15:07 (UTC)
provenworth: (BANG | Got My Gun)


[personal profile] provenworth 2014-02-20 04:18 pm (UTC)(link)
Player name: Amber
Character name: [OU] Elena ([personal profile] provenworth)
IC Reasoning: Besides wanting to give the Admins the middle finger and prevent any unnecessary bloodshed, Elena also has CR with a few people in the Labyrinth (specifically Wriggle and Sephiroth). The former of the two she would do just about anything to keep safe and prevent having to kill or be killed. The latter, well... its part of a personal interest to keep an eye on him for various reasons.

ALSO, if her not!daughter (Xion) ends up going, Elena will be adamant in joining her on the mission.
Edited 2014-02-20 16:19 (UTC)
no_longer_a_king: (Kings in the Mountain)

[personal profile] no_longer_a_king 2014-02-20 04:24 pm (UTC)(link)
Player name: RANDOM
Character name: [AU5] Saber ([personal profile] no_longer_a_king)
IC Reasoning: Zelda and Ruler are her strongest CR in the game. She also has CR with Asch and, if this week didn't kill me until today, it would have been perfectly IC for Arturia to stage a rescue attempt herself considering she's the heroic type and is sick and tired of these games of Ruana's.
bashfulshifter: (I'll take care of this)

[personal profile] bashfulshifter 2014-02-20 06:10 pm (UTC)(link)
Player name: Thalia
Character name: [OU] Patrick Dawn ([personal profile] bashfulshifter)
IC Reasoning: Multiple close CR involved (Veronica, Ryoji, Quark, Lancer), all of whom Rick worries about horrendously and wants nothing but to be able to help. He is willing to help past the fact that he randomly shapeshifts without warning. He is dedicated.
zelfies: (MRF??)

[personal profile] zelfies 2014-02-20 07:37 pm (UTC)(link)
Player name: Lauren
Character name: [OU] Link ([personal profile] zelfies)
IC Reasoning: Tetra and Zelda are (obviously) extremely important to him.
megazero_to_superhero: Beware of low-flyin' heroes! (✪ Action ★ Flying)


[personal profile] megazero_to_superhero 2014-02-21 07:59 am (UTC)(link)
Player name: Trev-MUN
Character name: [OU] David "The Daring Little David" Puskás ([personal profile] megazero_to_superhero)
IC Reasoning: David has been actively seeking out a way to assist the people trapped in the Labrynth from the start. Although he's been mostly oblivious to Tower goings-on for most of the year, he's gotten in touch with Reno, Zelda has briefed him on some important facts while they were both in the void, and Enoch has also told him about the secret passage.

David is tired of sitting idly by while the admins do as they please. From now on, he's going to be the hero he should have been from the start.
derping: (◘ {Fight and Defend} ◘)

[personal profile] derping 2014-02-21 08:21 am (UTC)(link)
Player name: Rox
Character name: [OU] Sora ([personal profile] derping)
IC Reasoning: He is very eager to have the chance to actually rescue people from an experiment rather than just sitting by helplessly.
keybearer: (Default)

[personal profile] keybearer 2014-02-21 02:50 pm (UTC)(link)
Player name: Mega
Character name: [AU3] Riku ([personal profile] keybearer)
IC Reasoning: He already hates the admins' guts, and seeing how Ruana's once again subjected people to her senseless games, Riku's more than happy to lend a hand in the rescue effort.
floreatnoctem: (Because the drugs never work)

/sighs about my idiots

[personal profile] floreatnoctem 2014-02-22 12:37 am (UTC)(link)
Player name: Nayru
Character name: [AU1] Chidori Yoshino ([personal profile] floreatnoctem)
IC Reasoning: Chidori has three reasons and their names are Minato, Jin and Ken. Not to mention, she really, really hates that fucking labyrinth.

Character name: [OU] Asagi ([personal profile] irreverence)
IC Reasoning: Someone has to save Lancer from being an idiot- and she figured if she can't save him, he'd probably want her to at least try and save other people.