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animusmods) wrote in
animus_ooc2013-10-20 10:11 am
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Entry tags:
Event: If You Don't; Part One
The plastic bowl and the note are not there before 6:30 AM - characters who woke before that time won't see them until they return. But any time after 6:30, the note will be able to be picked up and read.
Reading the note in its entirety will make a character feel like they must go and gather candy; they won't know quite why, but there will be a nagging feeling at the back of their minds like they ought to. A particularly stubborn character will be able to keep themselves from doing so with varying effects during the days that follow - on the first day it will be merely a slightly annoying feeling that they're forgetting to do something, but with each passing day the feeling will progress more and more towards full-blown paranoia and a sense of overwhelming dread that if they don't start looking, something terrible will happen. This feeling will go away when they have placed at least one piece of candy that they have gathered in their bowl.
Similarly, reading the note will give a character the feeling that they must put whatever candy they stock up on in the bowls - they are still free not to, of course, but if they hoard it elsewhere they'll have a nagging feeling that there's something they've forgotten throughout the week which will only go away once they've put some or all of their candy into the bowl. This feeling is much easier to ignore than the resulting paranoia from not gathering candy, however.
When a character sets out with the intention to search for candy, they will begin to notice that the candy is scattered about the floors of the Tower. It will be easy enough to pick up one or two pieces in passing as they go about their days, but they will have a nagging feeling that if they look more thoroughly, they will be able to "stock up" - though they will not be able to explain how they know this, or why they are compelled to look.
Characters will have six full days to scour the Tower: The 20th, the 21st, the 22nd, the 23rd, the 24th, and the 25th.
On the 20th, they will be able to search 15 floors before they stop perceiving candy. After they have searched 15 floors, they will not notice candy no matter where else they go - even if they are accompanying someone else who has not yet searched 15 floors and is still seeing candy.
On the 21st, they will be able to search 12 floors before they stop perceiving candy.
On the 22nd, they will be able to search 10 floors before they stop perceiving candy.
On the 23rd, they will be able to search 7 floors before they stop perceiving candy.
On the 24th, they will be able to search 5 floors before they stop perceiving candy.
On the 25th, they will be able to search 2 floors before they stop perceiving candy. At 11:59 PM this night, they will stop perceiving candy entirely, though it will still technically be there; two minutes later, on 12:01 AM on the 26th, any candy that is not already in plastic bowls will vanish from the Tower.
Any characters who, at that point, do not have any candy contained in their bowls will find themselves inexplicably on-edge throughout the next couple of days, and they may find themselves thinking things they wouldn't normally - such as, That person has too much candy, surely they wouldn't notice a few missing... - almost as though the suggestion has been whispered to them in the back of their mind.
If your character is gathering candy during the next six days, please respond to the proper comment below with the following:
1. The day they are searching and how long they spend looking
2. A list of the floors they are searching, in the order they are searching them
3. Their method of searching - whether this means scanning the floor and picking up the first few candies they see, or looking more thoroughly
4. If anyone else is on the floor with them and searching at the same time
You are welcome to post each character's actions for the entire duration all at once if you so choose, but it is also just fine (and expected) to do one day at a time because their actions the next day may be influenced by what they and their CR find on each of the floors. In this case, please post your first day's batch as a response to the comment below, and your second day's batch as a response to the mod comment you will receive in reply so that we can contain all of your findings to a single thread.
If your character is signed up for the event but is not gathering candy for whatever reason - be it their own stubbornness or they got distracted or some other reason - please respond to gathering comment saying which day they abstained from gathering, so that we can detail any specifics they will feel minus the fact that they will feel like they are forgetting something (though this will mostly come after skipping more than one day in a row).
Happy hunting!
You'd better stock up on candy while you can! They get awfully hungry, you know! ❤
Reading the note in its entirety will make a character feel like they must go and gather candy; they won't know quite why, but there will be a nagging feeling at the back of their minds like they ought to. A particularly stubborn character will be able to keep themselves from doing so with varying effects during the days that follow - on the first day it will be merely a slightly annoying feeling that they're forgetting to do something, but with each passing day the feeling will progress more and more towards full-blown paranoia and a sense of overwhelming dread that if they don't start looking, something terrible will happen. This feeling will go away when they have placed at least one piece of candy that they have gathered in their bowl.
Similarly, reading the note will give a character the feeling that they must put whatever candy they stock up on in the bowls - they are still free not to, of course, but if they hoard it elsewhere they'll have a nagging feeling that there's something they've forgotten throughout the week which will only go away once they've put some or all of their candy into the bowl. This feeling is much easier to ignore than the resulting paranoia from not gathering candy, however.
When a character sets out with the intention to search for candy, they will begin to notice that the candy is scattered about the floors of the Tower. It will be easy enough to pick up one or two pieces in passing as they go about their days, but they will have a nagging feeling that if they look more thoroughly, they will be able to "stock up" - though they will not be able to explain how they know this, or why they are compelled to look.
Characters will have six full days to scour the Tower: The 20th, the 21st, the 22nd, the 23rd, the 24th, and the 25th.
On the 20th, they will be able to search 15 floors before they stop perceiving candy. After they have searched 15 floors, they will not notice candy no matter where else they go - even if they are accompanying someone else who has not yet searched 15 floors and is still seeing candy.
On the 21st, they will be able to search 12 floors before they stop perceiving candy.
On the 22nd, they will be able to search 10 floors before they stop perceiving candy.
On the 23rd, they will be able to search 7 floors before they stop perceiving candy.
On the 24th, they will be able to search 5 floors before they stop perceiving candy.
On the 25th, they will be able to search 2 floors before they stop perceiving candy. At 11:59 PM this night, they will stop perceiving candy entirely, though it will still technically be there; two minutes later, on 12:01 AM on the 26th, any candy that is not already in plastic bowls will vanish from the Tower.
Any characters who, at that point, do not have any candy contained in their bowls will find themselves inexplicably on-edge throughout the next couple of days, and they may find themselves thinking things they wouldn't normally - such as, That person has too much candy, surely they wouldn't notice a few missing... - almost as though the suggestion has been whispered to them in the back of their mind.
If your character is gathering candy during the next six days, please respond to the proper comment below with the following:
1. The day they are searching and how long they spend looking
2. A list of the floors they are searching, in the order they are searching them
3. Their method of searching - whether this means scanning the floor and picking up the first few candies they see, or looking more thoroughly
4. If anyone else is on the floor with them and searching at the same time
You are welcome to post each character's actions for the entire duration all at once if you so choose, but it is also just fine (and expected) to do one day at a time because their actions the next day may be influenced by what they and their CR find on each of the floors. In this case, please post your first day's batch as a response to the comment below, and your second day's batch as a response to the mod comment you will receive in reply so that we can contain all of your findings to a single thread.
If your character is signed up for the event but is not gathering candy for whatever reason - be it their own stubbornness or they got distracted or some other reason - please respond to gathering comment saying which day they abstained from gathering, so that we can detail any specifics they will feel minus the fact that they will feel like they are forgetting something (though this will mostly come after skipping more than one day in a row).
Happy hunting!
no subject
2. In this order: 90, 81, 75, 70, 62, 59, 17, 14, 5, and 26.
3. Veronica steps into each floor and tracks the scent of candy with her heightened senses before moving on. She'll also use her infrared vision in darker places. She doesn't fully want to do this though, so some of the floors will be searched less thoroughly.
4. Nobody is with her, unless she runs into someone.
no subject
81: 6 jelly beans
75: Nothing
70: Nothing
62: 7 pieces of saltwater taffy
59: 3 oatmeal cookies
17: 2 gummy worms - blood from the handprints has dripped onto them
14: 1 bag of kettle corn
5: 1 chocolate bar
26: 2 gummy eyes, 1 packet of candy blood
no subject
Floors searched: 99, 93, 40, 39, 28, 25, 21, 18, 15, 13
Method: Pushed by the growing desire, Veronica just bares with it and goes out searching for candy. She will step onto the floor and use her sense of smell and infrared vision to search the floor for as long as she can stand it before giving up.
Accompanied by: Rick Dawn(in canine form) will accompany her for at least five floors, both of them working together to find candy.
no subject
99: 3 sticks of rock candy
93: Because Rick's sense of smell would have told him that there was nothing to be found on this floor while she was with him, Vernonica has the option of searching whichever floor he goes to instead, or adding another floor to the list.
40: 5 jelly beans, 7 gummy worms, 2 chocolate bars
39: 5 peppermints
28: 6 pieces of candy corn
25: 2 chocolate roses
21: 1 creme-filled chocolate
18: 1 pack of gum containing 3 sticks
15: 3 peppermints
13: 2 chocolate crosses
no subject
Also, she opted into the fake-candy thing with Ganon, so that is in effect. She'll be guarding her bowl to carefully for anything to be stolen or replaced though.
no subject
4 candy gems
We are aware that she has opted in to find fake candy and that has been added to her pool of possible results; it just hasn't come up on the RNG yet.
no subject
2. In this order: 78, 77, 76, 60, 54, 53
3. Veronica steps into each floor and tracks the scent of candy with her heightened senses before moving on. She'll also use her infrared vision in darker places. At this point she's grown tired of this game so she's trying to stop herself.
4. Rick Dawn for the first four floors.
no subject
77: 1 chocolate-covered ant
76: 2 chocolate roses, 1 fake chocolate rose
60: 5 oatmeal cookies, 1 fake oatmeal cookie, 3 apples, 1 fake apple
54: 6 pieces of konpeito wrapped in a silk cloth
53: 1 fake apple
no subject
2. In this order: Dorm floors two and three, 94, 92, 89, and 82
3. Same as the other two. Veronica's still fighting the effects of the game, staying closer to her dorm room and avoiding going out as much.
4. Rick Dawn (Dorm rooms two and three, 94, 92, 89)
no subject
Dormitory Floor 2: 5 gummy worms, 2 fake gummy worms
Dormitory Floor 3: 2 peanut butter cups
94: Veronica will find a strip of four negatives sitting by an enlarger. Will she attempt to develop them?
92: 7 candy gems
89: 1 raspberry-filled chocolate
82: When she steps onto this floor, a cloaked figure in a plain black mask will approach her and ask her to remove hers. Will she?
no subject
82: After a moment of thinking it over, she will refuse.
no subject
82: The figure shakes his head and, when Veronica next blinks, will vanish from sight. She will not find any candy on this floor, and when making her way back to her room, if she passes anyone else who is gathering candy, will only see them holding one piece of candy each - even if they have, in actuality, gathered much more.
no subject
2. Floors 88, 80, and back up to Dorm floor one
3. 88: She searches the corners of the floor, the pool table, and inside the bar if that's optional.
80: Staying to the sidelines, Veronica scans the circus for any candy, not really wanting to jump into such a chaotic place.
Dorm floor: Finally had enough, and paranoia taking complete control, Veronica goes back to her floor and back to her room, but not before searching a little more.
4. Rick Dawn (Floors 88 and 80, until she leaves on her own)
no subject
88: 3 peppermints, 5 fake peppermints
80: 1 bag of caramel popcorn, 3 bags of kettle corn
Dormitory Floor 1: 1 chocolate bar
no subject
2. Veronica will be searching no floors. Gasp!
3. Veronica has stopped going out. Confining herself to her room and fighting the urge to find more candy.
4. No one!
no subject
At 11:59 PM, she will be filled with a feeling of dread. This will slowly fade out until 3:00 AM on the 26th, when she will be left with a faint feeling of foreboding.
no subject