animusmods: (Default)
Animus Moderators ([personal profile] animusmods) wrote in [community profile] animus_ooc2013-10-20 10:11 am
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Event: If You Don't; Part One

The plastic bowl and the note are not there before 6:30 AM - characters who woke before that time won't see them until they return. But any time after 6:30, the note will be able to be picked up and read.

You'd better stock up on candy while you can! They get awfully hungry, you know! ❤

Reading the note in its entirety will make a character feel like they must go and gather candy; they won't know quite why, but there will be a nagging feeling at the back of their minds like they ought to. A particularly stubborn character will be able to keep themselves from doing so with varying effects during the days that follow - on the first day it will be merely a slightly annoying feeling that they're forgetting to do something, but with each passing day the feeling will progress more and more towards full-blown paranoia and a sense of overwhelming dread that if they don't start looking, something terrible will happen. This feeling will go away when they have placed at least one piece of candy that they have gathered in their bowl.

Similarly, reading the note will give a character the feeling that they must put whatever candy they stock up on in the bowls - they are still free not to, of course, but if they hoard it elsewhere they'll have a nagging feeling that there's something they've forgotten throughout the week which will only go away once they've put some or all of their candy into the bowl. This feeling is much easier to ignore than the resulting paranoia from not gathering candy, however.

When a character sets out with the intention to search for candy, they will begin to notice that the candy is scattered about the floors of the Tower. It will be easy enough to pick up one or two pieces in passing as they go about their days, but they will have a nagging feeling that if they look more thoroughly, they will be able to "stock up" - though they will not be able to explain how they know this, or why they are compelled to look.

Characters will have six full days to scour the Tower: The 20th, the 21st, the 22nd, the 23rd, the 24th, and the 25th.

On the 20th, they will be able to search 15 floors before they stop perceiving candy. After they have searched 15 floors, they will not notice candy no matter where else they go - even if they are accompanying someone else who has not yet searched 15 floors and is still seeing candy.

On the 21st, they will be able to search 12 floors before they stop perceiving candy.

On the 22nd, they will be able to search 10 floors before they stop perceiving candy.

On the 23rd, they will be able to search 7 floors before they stop perceiving candy.

On the 24th, they will be able to search 5 floors before they stop perceiving candy.

On the 25th, they will be able to search 2 floors before they stop perceiving candy. At 11:59 PM this night, they will stop perceiving candy entirely, though it will still technically be there; two minutes later, on 12:01 AM on the 26th, any candy that is not already in plastic bowls will vanish from the Tower.

Any characters who, at that point, do not have any candy contained in their bowls will find themselves inexplicably on-edge throughout the next couple of days, and they may find themselves thinking things they wouldn't normally - such as, That person has too much candy, surely they wouldn't notice a few missing... - almost as though the suggestion has been whispered to them in the back of their mind.

If your character is gathering candy during the next six days, please respond to the proper comment below with the following:

1. The day they are searching and how long they spend looking
2. A list of the floors they are searching, in the order they are searching them
3. Their method of searching - whether this means scanning the floor and picking up the first few candies they see, or looking more thoroughly
4. If anyone else is on the floor with them and searching at the same time

You are welcome to post each character's actions for the entire duration all at once if you so choose, but it is also just fine (and expected) to do one day at a time because their actions the next day may be influenced by what they and their CR find on each of the floors. In this case, please post your first day's batch as a response to the comment below, and your second day's batch as a response to the mod comment you will receive in reply so that we can contain all of your findings to a single thread.

If your character is signed up for the event but is not gathering candy for whatever reason - be it their own stubbornness or they got distracted or some other reason - please respond to gathering comment saying which day they abstained from gathering, so that we can detail any specifics they will feel minus the fact that they will feel like they are forgetting something (though this will mostly come after skipping more than one day in a row).

Happy hunting!
stitchedupbodyguard: (Default)

[personal profile] stitchedupbodyguard 2013-10-20 07:50 pm (UTC)(link)
1. The 20th. Around 6 hours.
2. In this order: 90, 81, 75, 70, 62, 59, 17, 14, 5, and 26.
3. Veronica steps into each floor and tracks the scent of candy with her heightened senses before moving on. She'll also use her infrared vision in darker places. She doesn't fully want to do this though, so some of the floors will be searched less thoroughly.
4. Nobody is with her, unless she runs into someone.
Edited 2013-10-20 20:18 (UTC)
stitchedupbodyguard: (Not sure if)

[personal profile] stitchedupbodyguard 2013-10-21 03:18 pm (UTC)(link)
Day: 21th Around 8 hours
Floors searched: 99, 93, 40, 39, 28, 25, 21, 18, 15, 13
Method: Pushed by the growing desire, Veronica just bares with it and goes out searching for candy. She will step onto the floor and use her sense of smell and infrared vision to search the floor for as long as she can stand it before giving up.
Accompanied by: Rick Dawn(in canine form) will accompany her for at least five floors, both of them working together to find candy.
stitchedupbodyguard: (Default)

[personal profile] stitchedupbodyguard 2013-10-22 01:37 am (UTC)(link)
Veronica will go to another floor with Rick.

Also, she opted into the fake-candy thing with Ganon, so that is in effect. She'll be guarding her bowl to carefully for anything to be stolen or replaced though.
stitchedupbodyguard: (Default)

[personal profile] stitchedupbodyguard 2013-10-22 02:53 pm (UTC)(link)
1. The 22th. Around 5 hours.
2. In this order: 78, 77, 76, 60, 54, 53
3. Veronica steps into each floor and tracks the scent of candy with her heightened senses before moving on. She'll also use her infrared vision in darker places. At this point she's grown tired of this game so she's trying to stop herself.
4. Rick Dawn for the first four floors.
stitchedupbodyguard: (Default)

[personal profile] stitchedupbodyguard 2013-10-23 01:43 am (UTC)(link)
1. The 23th. 6 hours.
2. In this order: Dorm floors two and three, 94, 92, 89, and 82
3. Same as the other two. Veronica's still fighting the effects of the game, staying closer to her dorm room and avoiding going out as much.
4. Rick Dawn (Dorm rooms two and three, 94, 92, 89)
stitchedupbodyguard: (Not sure if)

[personal profile] stitchedupbodyguard 2013-10-23 03:51 am (UTC)(link)
94: She will attempt to develop them.
82: After a moment of thinking it over, she will refuse.
stitchedupbodyguard: (nervous/saddened)

[personal profile] stitchedupbodyguard 2013-10-24 03:08 am (UTC)(link)
1. The 24th. Most of the morning.
2. Floors 88, 80, and back up to Dorm floor one
3. 88: She searches the corners of the floor, the pool table, and inside the bar if that's optional.
80: Staying to the sidelines, Veronica scans the circus for any candy, not really wanting to jump into such a chaotic place.
Dorm floor: Finally had enough, and paranoia taking complete control, Veronica goes back to her floor and back to her room, but not before searching a little more.
4. Rick Dawn (Floors 88 and 80, until she leaves on her own)
stitchedupbodyguard: (Default)

[personal profile] stitchedupbodyguard 2013-10-26 03:06 pm (UTC)(link)
1. The 25th. Zero hours.
2. Veronica will be searching no floors. Gasp!
3. Veronica has stopped going out. Confining herself to her room and fighting the urge to find more candy.
4. No one!
stitchedupbodyguard: (Not sure if)

[personal profile] stitchedupbodyguard 2013-10-27 12:03 am (UTC)(link)
She will ignore it.