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animusmods) wrote in
animus_ooc2014-01-06 01:05 am
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Entry tags:
Event: Into An Abyss; End
The fight with Jason comes to an end messily; all characters involved with the conflict die, though Jason is left with grievous injuries. He drags himself back through a suddenly appearing rip in reality that opens up beneath his feet and sucks him in, closing behind him and leaving the faint smell of ozone in the air after killing anyone who could possibly follow him. In the chaos following the altercation with Jason, Aria comes over the loudspeaker again.
The plague doctors are no longer able to spot characters with orange and yellow collars after Jason retreats. Though they become increasingly aware of characters the higher up they are on the collar spectrum, they can be fought with any kind of non-powered attack, regardless of the attacking character's collar color.
On January 1st, the entire Tower gives a mighty groan, shaking from top to bottom. The tremors continue intermittently over a period of five minutes; when they subside, the lights in the tower finally return. The rift on floor 23 is woven back out of existence, ripping the plague doctors out of the tower along with it. There is now a teleporter on floor 101. When the glamour flickers, it becomes obvious that the teleporter is situated next to a familiar plant.
Utilizing the teleporter will transport characters to a room with the same metal aesthetic as the dormitory floors. There are basic structures – chairs, tables, and benches are scattered around the space, like a lounge without cushions. Terminals are situated in alcoves in the walls, but they are not connected to the Tower network. Worker and retrieval units with chipped collars mill about this floor constantly. Aria can always be found on this floor. This means that Aria is no longer overseeing collar check-ups, but they are being handled by a chipped collar unit.
On January 1st, Aria can be seen in a corner of the new floor working on a large, complex machine. She will be too busy for involved conversation, but if asked, she will explain that it's a matter replicator for the residents of the tower. Throughout the day, regains will appear in or near characters' trunks; if characters are on the new floor on January 1st, they will see that Aria is using the machine to create the regains and transport them to the trunks. However, after everyone in the tower receives a regain, the machine will explode with no discernible cause, killing all characters on the floor.
On January 2nd, the hidden level has been cleaned of all shrapnel and bodies. If Aria is asked about the explosion, she will state that she doesn't know the cause, as the machine was perfectly functional up until that point.
Please comment to this thread to request your characters' regains. Weapons are allowed, and all regains must be able to fit in a dorm room. All regains must be approved by a moderator.
"We're almost done—I'm really sorry, you're going to have to deal with those things a little longer. Jason is really angry. But he's wounded, so they should be weaker now. When we're done—well, it's going to be a little loud. You'll be able to get into the room through an access point on floor 101 after that. I'm working on a little something extra for everyone too, as thanks for all the help!"
The plague doctors are no longer able to spot characters with orange and yellow collars after Jason retreats. Though they become increasingly aware of characters the higher up they are on the collar spectrum, they can be fought with any kind of non-powered attack, regardless of the attacking character's collar color.
On January 1st, the entire Tower gives a mighty groan, shaking from top to bottom. The tremors continue intermittently over a period of five minutes; when they subside, the lights in the tower finally return. The rift on floor 23 is woven back out of existence, ripping the plague doctors out of the tower along with it. There is now a teleporter on floor 101. When the glamour flickers, it becomes obvious that the teleporter is situated next to a familiar plant.
Utilizing the teleporter will transport characters to a room with the same metal aesthetic as the dormitory floors. There are basic structures – chairs, tables, and benches are scattered around the space, like a lounge without cushions. Terminals are situated in alcoves in the walls, but they are not connected to the Tower network. Worker and retrieval units with chipped collars mill about this floor constantly. Aria can always be found on this floor. This means that Aria is no longer overseeing collar check-ups, but they are being handled by a chipped collar unit.
On January 1st, Aria can be seen in a corner of the new floor working on a large, complex machine. She will be too busy for involved conversation, but if asked, she will explain that it's a matter replicator for the residents of the tower. Throughout the day, regains will appear in or near characters' trunks; if characters are on the new floor on January 1st, they will see that Aria is using the machine to create the regains and transport them to the trunks. However, after everyone in the tower receives a regain, the machine will explode with no discernible cause, killing all characters on the floor.
On January 2nd, the hidden level has been cleaned of all shrapnel and bodies. If Aria is asked about the explosion, she will state that she doesn't know the cause, as the machine was perfectly functional up until that point.
Please comment to this thread to request your characters' regains. Weapons are allowed, and all regains must be able to fit in a dorm room. All regains must be approved by a moderator.
no subject
Or, if that's not okay (since I'm not 100% sure he managed to get said dispenser), caaaan he get one of his Assassins?
no subject