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animus_ooc2014-02-16 02:33 am
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Event: Heel; Part One
Early in the morning of February 16, the characters selected to participate in the game are gathered up by a horde of retrieval units and escorted to the elevator, which expands to fit all of them. They are taken down in silence to a location that may be unfortunately familiar to some. It's only once they arrive that they are separated out: Tetra
stop_calling_me_zelda, Sheena Fujibayashi
ninjainviolet, Wriggle Nightbug
wrigurun, Zelda
sageprincess, Sealand
bydefacto, and Ruler
faithstaynight are pulled out of the elevator into a group of their own. As soon as they step out of the elevator, their outfits change into something resembling more modest hospital gowns, and hospital bracelets appear around one of their wrists. The bracelets glow red and each bare a unique number. The hunter group is moved out of the elevator next. They, too, have their clothes change into hospital gowns and gain hospital bracelets, but theirs are white and blank.
A retrieval unit addresses both groups.
Prey will be given thirty minutes to run into the labyrinth however they choose. They will find that their normal supernatural abilities have been disabled in favor of other abilities. Even those without any powers at all will find themselves with something.
Hunters will only be released into the labyrinth after the thirty minutes have passed. For now. they will find that all of their supernatural abilities are completely disabled, and they have nothing to compensate for them for now. They will, however, all be provided with their choice of sword, dagger, spear, or bow.
PREY BRACELETS AND POWERS
Tetra
stop_calling_me_zelda has the number 1348 on her bracelet. She has been given the power to see through the eyes of others within a hundred feet of her, although only for a few minutes at a time, and she cannot move her own body while she does this.
Sheena Fujibayashi
ninjainviolet has the number 0003 on her bracelet. She can manipulate sound waves, even able to scream loud enough to damage those around her. If she uses her power for too long, though, she will injure and kill herself.
Wriggle Nightbug
wrigurun has the number 0455 on her bracelet. She has eight spider-like limbs made of energy that she can retract into her body or use at will. They work like spider limbs, but keeping them out for too long exhausts her, and eventually they'll disappear on their own--unfortunate if she's on the wall or ceiling at the time.
Zelda
sageprincess has the number 0011 on her bracelet. She can see into the very immediate future--only a few seconds or minutes ahead. She can't turn it off, though, so it might get a little confusing.
Sealand
bydefacto has the number 0021 on his bracelet. He can create and control fire, but it exhausts him to use for too long, and when he gets too emotional he tends to spontaneously set the air around him on fire. He cannot be damaged by fire.
Ruler
faithstaynight has the number 1004 on her bracelet. She has healing powers--in fact, she'll heal from almost anything. The only things she won't recover from are a beheading or the removal of her heart.
There are nutrition bars and bottled water scattered about the labyrinth--enough to keep everyone alive but forcing them to keep moving to search out more. A mingle log has been provided here. A plotting thread has been made here.
For those not participating in the event, the situation in the labyrinth is displaying in the media room and on the terminals. For now, though, they can only watch.
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A retrieval unit addresses both groups.
"This group has been selected to be the prey for this game. They can be identified by their red bracelets. The rest of you are hunters. To win in this game as hunters, you must kill the prey and collect the bracelets; the bracelets will not detach unless the death of the prey is confirmed. You have been provided with motivation for this task, and must kill and collect two bracelets to succeed. You may kill other hunters to eliminate competition once the number of prey has fallen to three.
To win in this game as prey, you must survive the week. You will be provided with a thirty minute head start, among other advantages. However, these advantages will disappear as the game goes on. Winners will receive a special prize.
Anyone, hunter or prey, who survives until Thursday will receive additional motivation. Begin."
Prey will be given thirty minutes to run into the labyrinth however they choose. They will find that their normal supernatural abilities have been disabled in favor of other abilities. Even those without any powers at all will find themselves with something.
Hunters will only be released into the labyrinth after the thirty minutes have passed. For now. they will find that all of their supernatural abilities are completely disabled, and they have nothing to compensate for them for now. They will, however, all be provided with their choice of sword, dagger, spear, or bow.
PREY BRACELETS AND POWERS
Tetra
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Sheena Fujibayashi
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Wriggle Nightbug
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Zelda
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Sealand
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ruler
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
There are nutrition bars and bottled water scattered about the labyrinth--enough to keep everyone alive but forcing them to keep moving to search out more. A mingle log has been provided here. A plotting thread has been made here.
For those not participating in the event, the situation in the labyrinth is displaying in the media room and on the terminals. For now, though, they can only watch.
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1. Have her fighting dirty as all hell while she has Elevenpowers. She's been trained in martial arts since she was a child and knows which points to hit to topple even those bigger and stronger than her. She won't be fighting to kill, but she will attempt dislocating shoulders and knees, smashing noses, breaking wrists and ankles, etc. And for the men, this includes groinpunching. Elevenpowers allow her to dodge just about anything coming at her so long as she is physically able to, given she'll be constantly about two steps ahead of reality, so, yeaaaah. She's going to be hard as hell to land a hit on so long as she has those powers. If she does manage to take someone down, she'll be disarming them (so long as it's okay with the mun) and telling them to go run and wait out the week. :|b
2. More comedically, Zelda's one of those people that gave up her energy for the Tower. This means she'll still be popping into that empty void every once in a while. If anyone would be up to an encounter ending with her just poofing out of existence, I would totally be up for it.
Additionally, Sealand has been added to their little band of prey, at least to start with. Anyone who wants to get to him or Tetra will have to go through Zelda and Ruler first. :'D And let me tell you, Zelda will be an extremely fierce opponent if she feels Tetra's life is in danger. Moms are tough, etc.
I THINK THAT'S EVERYTHING FOR NOW?
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Could she damage the spear so it isn't as useful? Slamming the point against a wall to bend/break it or something? Or there's this one wristlock that pretty much ruins the arm from wrist to shoulder which would leave her a bit more willing to let him keep his weapon.
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And the wristlock sounds good too.
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