Animus Moderators (
animusmods) wrote in
animus_ooc2014-02-19 11:44 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Event: Heel; Part Two
On February 20th, a change happens in the labyrinth. Black numbers will appear on the white bracelets of the hunters.
As of midnight on the 20th, Prey will find that the abilities granted to them by their bracelets have become twice as strong. Hunters will also have access to abilities of this nature, though theirs are not as powerful as those possessed by prey characters.
Asch the Bloody
bloodyashes has the number 0783 on his bracelet. His power will not be immediately obvious, but when he is looking directly at someone, any wound he inflicts on himself will be inflicted upon that person. For example, if he happens to be watching someone in a struggle for their life and cuts off his foot, that person will likely stumble and be killed by someone else. The obvious downside to this power is that he has to hurt himself to hurt others; less immediately obvious is that if he wants to use the power to kill someone on the spot, he will also die.
Capell
regenleif has the number 0692 on his bracelet. He will find that he has wolf-like senses of sight, hearing, and smell, and that he can transform into a wolf in order to use claws and sharp sharp sharp teeth to tear into his victims. However, the more he uses the senses and turns into a wolf, the more difficult it will be for him to retain his grip on his humanity, and using it too heavily could leave him stuck as nothing more than a standard wolf.
Claudia Hortensia
sicharia has the number 0219 on her bracelet. She has the power to absorb kinetic energy by touching anything that can move, and can channel that energy into almost any form. However, using more than she has absorbed causes her to use her own kinetic energy, and it cannot be regained; if she uses her powers too much she will find that she is unable to move and thus unable to absorb more energy.
Ken Amada
miseris_socios has the number 0018 on his bracelet. He has the power to shrink down to the size of a hamster at will, and to expand himself back to full size at will. On the one hand, he can get into small spots and sneak up on people more easily. On the other... someone could step on him. He will not be able to exit the labyrinth using this power.
Kirei Kotomine
god_damned has the number 0041 on his bracelet. His lips are poison - kissing someone else on the lips would be a literal kiss of death; kissing any other part of their body, their clothing, or a weapon would be as if it had been touched by acid. However, biting his own lip or putting his lips together too often could result in poisoning himself.
Lancer
puppy_lancer has the number 1291 on his bracelet. He has been given the power to turn back time for things and people he has direct contact with - for example, when holding onto someone's arm, he could regress them back in age to a time before they learned their skills or until they are too young to fight back, or when touching a weapon he could return it to its state before it had been forged. However, for every year he takes away from a person or object, he gains one himself. (This will not affect the labyrinth walls, though.)
Minato Arisato
evokingfool has the number 0387 on his bracelet. He can drain the "fight" out of anyone by making eye contact with them - the longer he looks into their eyes, the more pacifistic they will find themselves becoming. However, the longer he looks into their eyes, the worse his vision becomes. If someone finds themselves wholly unwilling to resist, he will find himself completely and utterly blind.
Mitchell Dominic
idkworldruler has the number 0099 on his bracelet. He will begin hearing voices - three different ones, claiming to be deities of fire, water, and wind - and can speak back to them in his mind. While he himself will not be able to use the powers of these "gods," he can make contracts with them in order to convince them to perform acts relating to their domains for him; the more powerful the act, the more he will have to promise in return. A strong blast of wind would perhaps cost him a fingernail, violently torn out; piercing winds that could cause someone to bleed, on the other hand, might cost a hand or an entire arm, depending on how many he was attacking or how long he wanted it to last. Anything the deities take will not heal and if he asks for too great a favor they will respond by taking his life.
Quark
averytinyparticle has the number 1266 on his bracelet. He will have the power to create whips of shadow, one in each hand; these whips can grow or shrink at will and can be used to ensnare victims or to move himself around by catching them on something and pulling himself over to them. However, the more he uses them, the darker his irises will become; when they become pitch-black, he will be consumed by shadows.
Ryoji Mochizuki
notsogrimreaper has the number 1313 on his bracelet. When he looks at the wrist that does not have the bracelet on it, he will see "13:00" inked into his skin; touching someone on the forehead who has been dead for less than 13 minutes will bring them back to life, and they will be compelled to listen to his direct commands. However, when they begin breathing, the number on his wrist will start to tick down with each passing second, 12:59 to 12:58 and so on. The only way to stop the ticking is to kill the person brought back to life; if he has brought back more than one person to life, they must all be killed to stop the clock. If the number on his wrist reaches 00:00, he and everyone he has brought back to life will immediately die.
Sephiroth
neverbeamemory has the number 0025 on his bracelet. His skull is now abnormally thick; blows to the head will not even phase him, while headbutting others will knock the wind out of them at the very least and could kill them by collapsing their ribs and lungs at the very most. However, his skull being heavier makes it difficult for him to raise his head and will be a major pain in the neck.
Urotsuki
chainsawn has the number 1295 on her bracelet. She has the ability to induce insanity with a touch; however, this doesn't just induce insanity in her victim, but also in herself. This insanity may manifest itself in hearing disembodied voices, in seeing hallucinations, or in both at once, and will last for three minutes at a time.
Veronica Madaraki
stitchedupbodyguard has the number 0084 on her bracelet. She has the power to vanish from sight at will, but will feel as though she must return to visibility after 10 seconds or else something terrible will happen. If she stays invisible for 11, 12, 13, or 14 seconds, she will be fine except for an increased feeling of paranoia; however, if she hits 15 seconds, she will not only be unable to return to visibility, but will also be unable to move or speak.
Zelos
cursedchosen has the number 0915 on his bracelet. He has been given the power to manipulate air currents; however, the longer he uses it the more difficult it is for him to breathe. If he doesn't take a break between uses or attempts to manipulate too much air at once, he runs the risk of suffocating himself.
As the bracelets of the hunters change, sections of labyrinth wall will open up to reveal screens. These screens will be adjacent to every character present in the labyrinth, both hunter and prey, and positioned in a way that all characters will be able to see what is happening on the screens.
It's a brief moment of watching a nondescript wall of the labyrinth before a tangled, sewn-up heap of limbs is dropped unceremoniously onto the floor in view of the feed. As the creature shifts, it becomes apparent that it is Jason, in all of his unglamoured glory. A retrieval unit's face appears superimposed on the left-hand side of the screen, its face as emotionless as ever. In lieu of speakers, the announcement seems to come from every direction as the retrieval unit speaks. The camera remains focused on Jason as the announcement goes out.
The screens close back up. If the labyrinth walls are examined, they do not turn up any evidence of having had screens in them.
There are still nutrition bars and water bottles scattered throughout the maze, though they are sparse.
Also starting at midnight on the 20th, chipped-collar units will begin circulating around the Tower in greater numbers. Any character not participating in the event who passes by a chipped unit in a somewhat inconspicuous place -- usually away from any walls -- will be addressed quietly.
If they give the chipped unit their attention, they will be informed that they can help the people involved in Ruana's game. Expressing interest in this prospect will lead the unit to tell them to come to the hidden floor on the evening of the 20th. If a character does not know how to access the hidden floor, they will be told the way.
Chipped-collar units will continue to spread this information among characters not involved in the event until nighttime on the 20th, when the meeting on the secret floor will be conducted with Aria and the chipped units.
To sign up for Aria's rescue mission, please reply to this subthread. Only one character per player may be signed up, barring extenuating IC circumstances (for example, two characters of one player both having their closest CR in the labyrinth).
Despite all these developments, the administrator of the game seems to be almost completely absent from its proceedings thus far...
As of midnight on the 20th, Prey will find that the abilities granted to them by their bracelets have become twice as strong. Hunters will also have access to abilities of this nature, though theirs are not as powerful as those possessed by prey characters.
Asch the Bloody
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Capell
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Claudia Hortensia
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ken Amada
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Kirei Kotomine
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Lancer
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Minato Arisato
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Mitchell Dominic
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Quark
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ryoji Mochizuki
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Sephiroth
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Urotsuki
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Veronica Madaraki
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Zelos
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As the bracelets of the hunters change, sections of labyrinth wall will open up to reveal screens. These screens will be adjacent to every character present in the labyrinth, both hunter and prey, and positioned in a way that all characters will be able to see what is happening on the screens.
It's a brief moment of watching a nondescript wall of the labyrinth before a tangled, sewn-up heap of limbs is dropped unceremoniously onto the floor in view of the feed. As the creature shifts, it becomes apparent that it is Jason, in all of his unglamoured glory. A retrieval unit's face appears superimposed on the left-hand side of the screen, its face as emotionless as ever. In lieu of speakers, the announcement seems to come from every direction as the retrieval unit speaks. The camera remains focused on Jason as the announcement goes out.
"You have all been provided with a unique opportunity. Any hunter that is able to complete the assigned task will automatically win the game, and any prey that is able to complete the task will be allowed to withdraw from the game without penalty. Hunters have been granted additional abilities to aid in completing this task. Prey have been augmented for the same reason.
Kill him. You will be rewarded."
The screens close back up. If the labyrinth walls are examined, they do not turn up any evidence of having had screens in them.
There are still nutrition bars and water bottles scattered throughout the maze, though they are sparse.
Also starting at midnight on the 20th, chipped-collar units will begin circulating around the Tower in greater numbers. Any character not participating in the event who passes by a chipped unit in a somewhat inconspicuous place -- usually away from any walls -- will be addressed quietly.
If they give the chipped unit their attention, they will be informed that they can help the people involved in Ruana's game. Expressing interest in this prospect will lead the unit to tell them to come to the hidden floor on the evening of the 20th. If a character does not know how to access the hidden floor, they will be told the way.
Chipped-collar units will continue to spread this information among characters not involved in the event until nighttime on the 20th, when the meeting on the secret floor will be conducted with Aria and the chipped units.
To sign up for Aria's rescue mission, please reply to this subthread. Only one character per player may be signed up, barring extenuating IC circumstances (for example, two characters of one player both having their closest CR in the labyrinth).
Despite all these developments, the administrator of the game seems to be almost completely absent from its proceedings thus far...
QUESTIONS
no subject
(no subject)
(no subject)
no subject
(no subject)
no subject
aka can Jason actually become less willing to fight if Minato looks at him?
(no subject)
Re: QUESTIONS
(no subject)
(no subject)
no subject
(no subject)
no subject
Re: QUESTIONS
Also, just to clarify, killing one of the people he controls doesn't count as killing a prey for the tally, correct?
OH and he couldn't kill people he's brought back and then bring them back again, could he?
no subject
no subject
no subject
SIGN-UPS
Character name: Your character's name, OU/AU status, and journal. Only list one character here. If you have strong IC reasoning to ask that more than one of your characters participate, please fill out a second form in the same comment.
IC Reasoning: In the event that an overwhelming amount of characters sign up for the rescue mission, participants will be picked based on their IC reasons for wanting to be involved, such as having close CR in the labyrinth.
Sign-ups will close at 11:59 PM EST on Friday, February 21st.
Re: SIGN-UPS
Character name: [AU1] Asako Minegishi (
IC Reasoning: Fuck the admins.
... Seriously, that's it. That's her reasoning, right there.
no subject
Character name: [AU3] Revolver Ocelot (
IC Reasoning: Though she knows that Jason isn't the main reason that she is in the tower, she has been in the tower for over a year now and has gotten restless. She wants to be free, and she has wanted to kill one of the administrators for months now.
If she can't take credit for the killing on her own she'll happily help one or more of the hunters kill him and anyone else that stands in their way.
no subject
Character name: [OU] England (
IC Reasoning: Sealand and Zelda, two of England's closest bits of CR, are both in the labyrinth, as is Tetra, one of his honorary citizens.
Plus he's still like super pissed about when he had to go through the rat maze and I fully admit to being a sucker for thematic parallels.
no subject
Character name: [OU] Judas Iscariot (
IC Reasoning: Claudia is very important to him, he tried to tell her not to go in from the start, he wants to try to protect and help her. Also, rising up against oppressors? That's his thing man
no subject
Character name: [OU] France (
IC Reasoning: His castmate (Sealand) and his saint (Ruler) are both in there, two of his closest bits of CR. He also cares for Zelda, and likes adorable Tetra and Wriggle even though he's spoken to them less HE DOESN'T WANT THE LITTLE ONES TO DIE OKAY. Sob. And he teams up with England when he needs to, so there's that.
Re: SIGN-UPS
Character name: [OU] Amelia (
IC Reasoning: She's been itching for a chance to do something, anything to either Jason or Ruana. And after being thrown into the incinerator last time Ruana played a game, the chance to derail things is simply too good to pass up.
The other big one is that she's somewhat desperate for the chance to actually protect people, so a chance to protect them from Ruana of all people is more than worth whatever risk it brings her.
also she's kind of hoping Jason survives long enough for her to take a swing or three at him, it's not all noble and knightlyRe: SIGN-UPS
Character name: [OU] Xion (
IC Reasoning: One of her close CR, Asch, is down in the labyrinth (and she isn't going to realize he's probably going to go kamikaze on Jason), and a few people she's friends/friendly aquiantences with are down there (Zelda, Minato, Veronica, etc.)
Also she was told to sit out the last time this happened and she refuses to sit out again.
no subject
Character name: [OU] Naoya Toudou (
IC Reasoning: Naoya has close CR in the labyrinth (Ryoji Minato, Ken, Zelda...). He's a protagonist and rescuing others is pretty much second nature to him. He remembers the last time the maze happened as well...
Re: SIGN-UPS
Character name: [AU1] Enoch (
IC Reasoning: He is worried for Zelda and her group, as well as the children that are in the game - his very first break-in involvement, Infighting, was spurred by the fact that there were children involved, after all. (and in canon he has jumped into a tornado and hell itself for the sake of a child (or childlike soul)) Other close CR in the Labyrinth include Lancer, Ryoji, and Urotsuki(whom he feels protective towards).
But there is ample reason to prioritize someone else with
similarany motivation, as he has CR likely to try to stop him and can easily overpower him. Also he could simply be delayed by the void at any time - consider his priority much lower than the reasoning suggests, I guess is the thing.no subject
Character name: [AU9] Assassin (
IC Reasoning: Assassin's partner and closest friend Claudia is a hunter in the labyrinth. She wants to go and rescue Claudia before Claudia has to kill an innocent person, or get killed by someone else.
no subject
Character name: [AU1] Luke fon Fabre (
IC Reasoning: Two of his somewhat-close CR are in the labyrinth--Asch and Sheena, and as soon as he noticed Sheena in there, he'd likely try to get in there anyway.
Idiot Hero Mode activate!(no subject)
(no subject)
Re: SIGN-UPS
Re: SIGN-UPS
(no subject)
(no subject)
(no subject)
IN BEFORE THE LOCK
(no subject)
(no subject)
/sighs about my idiots
no subject
SHINGEKI NO JASON, aka more labyrinth plotting
Are your characters going after Jason
the snitchthe insta-win, if so how will they be going about it/would they want to work with others/how quickly are they going to die a scalpel-y death, etc.no subject
All in all, she'll probably hold her own against Jason, but will die quickly if there's no one assisting her.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: SHINGEKI NO JASON, aka more labyrinth plotting
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)